
Failure to achieve all objectives is a defeat, while giving up held objectives to the computer will also result in a loss. Gaining all the objectives in the fewest possible turns is a Brilliant Victory, doing the same in an average number of turns is a Victory, and using all the turns in a scenario is a Tactical Victory. Victory is defined in three ways, Brilliant Victory, Victory, and Tactical Victory, depending upon the number of turns it takes to capture all the objectives. The number of turns controls the amount of gameplay, as well as measuring the difference between victory and defeat. Prestige can be adjusted at the beginning of a scenario to change the odds between players. Prestige is a combination of military success and economics, which allows the player to re-supply current units and requisition new troops and equipment over the course of the battle. Nationalities break down into the traditional split of the Axis, which is Germany, and the Allies, which varies between the United Kingdom, the United States, France, the USSR, Spain, Finland and even Poland. Each scenario is defined by the following characteristics: Nationalities, Prestige Points, Number of Turns, and specific sets of defined military objectives on the battlefield which must be held or gained. It is this narrowness of focus, precluding a larger, more comprehensive representation of the entire war, which helps make the game fast and easy to learn. The basic unit of the game is a scenario that covers a specific battle, with a campaign consisting of scenarios strung together with the added bonus of accumulated experience. Panzer General II, as its name implies, focuses exclusively on troop and tank warfare in Europe, including some aerial and naval combat for Blitzkrieg and beachhead scenarios, but there are no Pacific Theater, ship-to-ship scenarios or campaigns. If you are looking for a game that covers the entire gamut of World War II, this is not the game for you. The game includes over 40 scenarios, three campaigns and a Scenario Editor, which provide ample opportunity to recreate the major European engagements of World War II as well as a few hypothetical ones, such as an invasion of England and an invasion of the United States. Ease of play is emphasized over historical realism. There are not a lot of complex economic and social models to complicate the issues of military strategy. My first look at Panzer General II confirmed my expectations of a good balance of strategy and playability.
